3 분 소요

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Problem Solving

  • The 8-Puzzle:
    • 3 x 3 board with eight numbered tiles and a blank space

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  • Cryptarithmetic Problem

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  • Assign a decimal digit to each of the letter in such a way thatanswer to the problem is correct.
  • If the same letter occurs more than once, it must be assigned same digit each time.
  • No two different letters may be assigned same digit


2.1 Well-defined problems and solution

  • Basic elements of a problem definition: states and actions
    • Initial state
    • Operator: description of an action in terms of which state will be reached by carrying out the action in a particular state
    • Goal test: agent can apply a single state description to determine if it is a goal state.
      • explicit set of possible goal states
      • specified by abstract property
    • Path cost function: a function that assigns a cost to a path
  • State space: set of all states reachable from the initial state by any sequence of actions.
  • Path: any sequence of actions leading one state to another.
  • Solution : a path from the initial state to goal state


2.2 Example Problems


The 8-Puzzle

: 3 x 3 board with eight numbered tiles and a blank space

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  • States: a state description specifies the location of each of the eight tiles.
  • Operators: blank moves left,right,up or down
  • Goal test: state matches the goal configuration
  • Path cost: each step costs 1. path cost is the length of the cost


Search Tree for the 8 puzzle problem

  • States: a state description specifies the location of robot, sensory input values
  • Operators: move north, south, east, west
  • Goal test: state matches the goal location
  • Path cost: each step costs 1 Path cost is the length of the path

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Robot in a Two Dimensional Grid World

  • Boundary
  • Solid object
  • The robot senses whether the eight surrounding cells are free for it to occupy

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  • Large, unmovable objects(obstacles)
  • Move from start state to the goal state avoiding obstacles
  • Robot is able to sense whether or not the eight cells surrounding it are free
  • Sensory inputs: s1, s2, …, s8. Either 0 or 1, 0 if cell is free
  • Four actions - move north, south, east, west


  • States: a state description specifies the location of robot, sensory input values
  • Operators: move north, south, east, west
  • Goal test: state matches the goal location
  • Path cost: each step costs 1. Path cost is the length of the path


Travelling Salesperson Problem

  • Each city must be visited exactly once.
  • The aim is to find shortest path.
  • In Romania Map
  • State: in Oradea, visited {Arad, Sibiu}


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2.3 Search Tree and Graph

  • Find a path from Arad to Bucharest
    • initial state Arad
    • after expanding Arad
    • after expanding Sibiu


Tree search example

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  • Generating Action Sequences
    • Apply operators to the current state => generate new set of states. : Expanding state
    • Choose a state
    • Test if this is a goal state
    • If it is not expand it.
    • Choosing → testing → Expanding
  • The choice of which state to expand first is determined by the search strategy


  • To formalize a little we can define four criteria used to measure search strategies
    • Completeness : Is the strategy guaranteed to find a solution?
    • Time Complexity : How long does it take to find a solution?
    • Space Complexity : How much memory does it take to perform the search?
    • Optimality : Does the strategy find the optimal solution where there are several solutions?


Graph


Graph Notation

  • Consists of nodes
  • Connected by arcs
  • Directed arc
  • Nodes: states
  • Arcs: operators
  • Parent node
  • Child node
  • Edges: undirected graph
  • Directed tree: each node(except one) has exactly one parent
  • Root node


  • Node in the tree having no successors: leaf node
  • Depth of node: 0 for root node
    • depth(node) = depth(parent) + 1
  • Undirected tree is an undirected graph in which there is one and only one path along edges between any pair of nodes
  • If all nodes except leaf nodes have the same number b of successors, b is called branching factor of the tree


  • A sequence of nodes $(n_1, n_2, \dots, n_k)
    • Path of length $k-1$ from node $n_1$ to $n_k$ • If a path exists from node $n_i$ to $n_j$, then $n_j$ is accessible from node $n_i$ • C(a): cost of an arc a • Cost of a path between two nodes: sum of the costs of all of the arcs connecting nodes on the path • Optimal path: path having minimal cost


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